Internet and Mobile Association of India’s (IAMAI) and Taj Rummy’s Gaming Summit ‘GATO 2017’ at Gurgaon ended on a successful note with the variety of new games, in-depth sessions dissecting the future of the industry and display of new age technology captivating the participants.
One of the flagship events of the association, ‘GATO 2017’ a B2B gaming event witnessed a turnout of 400+ gaming enthusiasts, gaming companies, payment aggregators, affiliates and attendees across the fraternity.
Noted speakers like Parieshit Maddishetty, Founder Taj Rummy, Arijit Bhattacharyya, Founder & CEO – Virtualinfocom; Prosenjit Ghosh, Head - Sales and Marketing - Play Station Division, Sony India; Aneesh Madani, Head of sports partnerships (Asia-Pacific), Twitter; Anurag Khurana, Country Manager (India), Riot Games Private Limited, Arpit Jain, Co-Founder & CEO, GreedyGames, Amit Agrawal, Founder, India Goes Global and OckyPocky; Lokesh Suji, Director - Esports Federation of India; Ninad Chhaya, Co-Founder and COO – GoPhygital & COO – WITS Interactive GoPhygital; Mohit Agarwal, Founder, Adda52; among others shared their insights during the one-day conference.
IAMAI organised ‘GATO 2017’ to give a platform to gaming enthusiasts to interact, explore, and bond with new avenues in the gaming world. It also offered the latest technologies that have been introduced in PC gaming.
Besides striving to promote skill-based gaming in India, the summit offered an opportunity to augment gaming related business development in the industry. The summit envisions evangelising and promoting the gaming sector as one of the pillars for driving the Digital India dream, which has the potential to generate revenue and employment generation for the country.
Speaking on the occasion, Pariekshit Maddishetty, Founder of Taj Rummy and Chairman of the IAMAI Gaming Committee said, “It's nice to have a platform with gaming as the prime agenda and everyone in the ecosystem is exploring opportunities around gaming. This is a great initiative by IAMAI and we at Grid Logic/Taj Rummy are very happy to support this event GaTo.”
Gaming in India has a huge fan base, the Indian online gaming industry to add 190 million gamers and become a $ 1 billion opportunity by 2021, from $290 million 2016. The key driver of the market was the proliferation of low-cost smartphones amongst an urban and rural population. The monetisation is realized through revenue streams like in-app purchase, pay per download, subscription service etc. by gamer(s) and in-app advertisement by the ecosystem.